Desert House Generator

I created this procedural building generator HDA, designed to work in real-time in Unreal Engine. The style I was aiming for was Middle Eastern-inspired, drawing on the Prince of Persia series.
This was my 4th module project on the MSc in Tech Art for Games and VFX course at Escape Studios.
Looking back, I would have liked to spend more time on the materials. I ended up keeping them stylised, with simplified, flat colours.
Overall, I learned a lot about procedural modelling techniques in Houdini working on this, and I'm really happy with how it turned out.
Next, I plan to keep developing the project by adding more detail and pushing the materials further with procedural texturing.

Desert House Generator beauty shot

Desert House Generator beauty shot

HDA real-time demonstration inside Unreal

HDA output examples

Moodboard

Moodboard

HDA node network overview inside Houdini

HDA functionality demonstration inside Houdini