Castle Wall Generator

I created this project for the third module assignment of my Tech Art MSc at Escape Studios. We were tasked with creating a HDA that works in real-time within Unreal Engine, focusing on procedural modelling. I decided to create a castle wall generator that could crumble and be customised to get different iterations. My goal was to create a brick wall that could be integrated easily into a fantasy or historically themed game such as Elden Ring or Dark Souls III (both of which I used as references). I found the learning process on this project both challenging and tremendously rewarding when looking at how the final tool came out.

3 output examples

Real-time HDA in use within Unreal Engine

Overview of Castle Wall Generator within Unrel Engine

High and Low Poly output mesh comparison

High and Low Poly output mesh comparison

Moodboard

Moodboard

Overview of Castle Wall generator node tree evolution

Castle Wall Generator nodetree

Castle Wall Generator nodetree